However Sony's machine falls visibly short in its use of texture filtering across roads, with signs of a trilinear approach causing a blur on the ground. Viewed up-close, PS4's geometry, foliage, and core texture-work are identical to PC's best. But to augment the experience, PC adds quality settings for textures, shadows and object detail - which go from low to very high, in some respects enhancing visual aspects over PS4. It's among the best uses of this rendering method we've seen to date materials for frosted glass, brickwork and woodwork across its Tudor-style pub fall eerily close to the genuine article. But in pushing CryEngine 3 to greater heights on PC, is this really the best way to play the game, and what do PlayStation 4 users actually miss?Įverybody's Gone to the Rapture relies on the same physically-based lighting on PC to achieve a gorgeous, almost photorealistic take on a Shropshire-inspired village. However, the shift in platform means developer The Chinese Room can bolster the game's already impressive visuals with even higher-grade visual fidelity. A PS4 exclusive until now, Everybody's Gone to the Rapture's PC release is unusual - not least for Sony Santa Monica's hand in publishing and funding the project.
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